
死亡之握 : 鬼牽手
Hold to Death : Hand in Hand
👻《 𝗛𝗼𝗹𝗱 𝘁𝗼 𝗗𝗲𝗮𝘁𝗵 : 𝗛𝗮𝗻𝗱 𝗶𝗻 𝗛𝗮𝗻𝗱 》🤝Breakdown incoming~
“Three fires extinguished—who will hold the hand?
Three fires extinguished—friends will.
We are Wwwind Studio. Please be our friends~” 👻
The latest horror release from Web International Films, 《 Hold to Death: Hand in Hand 》,
is directed by emerging filmmaker Alex Wang.
We are honored to be part of this collaboration, transforming Taiwan’s viral “death grip” meme intoa
terrifying rule-based horror system:
“Hold it, and you die. Don’t hold it, and you wait for death.” 😨
The core VFX challenge this time is the “ghost-hand wings” on Enyu, built through CG and FX. 🪽
From the skeletal growth of the wings, FX slime and blood splatter, to torn clothing details,
as well as unnatural body bending and distortion created via digital doubles,
every element was designed to push human anatomy to its extreme limit.
All of this had to sync with the actor’s performance, camera movement, and emotional rhythm,
to create an instinctive sense of discomfort that makes audiences wince without realizing it.
Another key sequence is Tongtong’s arm-tugging amputation scene. 🩸
From digital doubles and fracture simulations, to FX hair dynamics, cloth interaction,
and blood simulations,every layer works together to amplify both pain and uncanny realism.
The film is also filled with subtle VFX details that may not be immediately noticed:
🪰 flies surrounding Dongpang’s corpse
🐦 eerie CG pigeons in flight
💅 fingernail tearing on Bobo
🪓 Yue Rong severing his own arm
🩸 various moments of body horror and oppressive visual tension
What makes Ghost Hand so compelling is not just the presence of ghosts,
but how trust between people begins to collapse once the rules of the game take effect.
The horror is only the surface—what’s truly terrifying is often human nature itself.
From body horror and atmospheric tension to psychological breakdown,
this project explores a wide range of visual effects ideas and executions. 💫
Some fears are never fully revealed in the trailer.
The real game begins only in the theater. 👻🤝 Let’s hold hands~
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罡風製作 𝞝 《 死亡之握:鬼牽手 》𝗛𝗼𝗹𝗱 𝘁𝗼 𝗗𝗲𝗮𝘁𝗵 : 𝗛𝗮𝗻𝗱 𝗶𝗻 𝗛𝗮𝗻𝗱
請跟我做朋友 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻 來~
「 三火滅,誰來牽?三火滅,朋友牽。我們是罡風 ,請跟我做朋友~ 」
網銀國際影視最新恐怖力作《 死亡之握:鬼牽手 》由新銳導演 #王晧 執導,
很榮幸參與這次合作,把台灣最迷因的「死亡之握」,
一步步變成「一牽會死,不牽等死」的恐怖規則
這次最核心的視效挑戰,是恩妤身上由 CG+FX 構成的 #鬼手翅膀
從翅膀生長的骨感延伸、FX 黏液與血液噴濺、到衣物被撐裂的細節,
以及不自然的身體凹折與扭曲,則是#數位替身 製作,把人體的角度推到極限。
所有細節都必須跟角色表演、攝影機運動與情緒同步成立,
讓觀眾感受到那種下意識皺眉的不舒服感。
另一場重點戲,則是彤彤的拔河斷手
從數位替身、斷裂模擬、特化加乘,到 FX 頭髮、衣物拉扯與血液噴發,
把那瞬間的痛感與詭異感一路放大。
劇中其實還藏了很多讓人毛骨悚然的視效細節:
🪰圍繞東胖屍體的蒼蠅
🐦詭異飛行的 CG 鴿子
💅Bobo 指甲撕裂
🪓岳融鋸手
🩸各種肉體恐怖與壓迫感細節
《鬼牽手》最有趣的地方,不只是鬼,而是當規則開始運作後,
人跟人之間的信任,也一起開始崩壞。
恐怖只是外殼,真正可怕的,很多時候還是人。
從肉體恐怖、氛圍堆疊,到人性失控,這次玩了很多有趣的視效💫
有些恐懼,預告不會給你全部。
真正的遊戲,要進戲院才會開始
一起來牽手吧~~~~👻🤝
Styleframe

Credit
Directed by :
Visual Effects :
VFX Supervisor :
VFX Producer :
On-set VFX Supervisors :
On-Set VFX Assistants :
VFX Project Coodinators :
CG Leaders :
MStoryboard Designers :
CG Leaders :
Storyboard Designers :
Model & Texture :
Rigger :
Lighting Leader :
Lighting Artists :
Tracking & Match Move Leader :
Tracking & Match Move Artists :
Animation Leader :
Animators :
FX Leader :
FX Artists :
2D Leaders :
2D Artists :
Assistant to VFX Supervisor :
VFX Showreel Designers :
3D Scan / Photogrammetry Shooting :
3D Scan :
王晧 Alex Wang
罡風創意映像有限公司 wwwind studio
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侯秀嬑 曾彥偉 黃俊瑋
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罡風創意映像有限公司 WWWIND STUDIO
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